Law School

Updated:  2009-02-17

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House Rules

Associated Games/Campaigns

Dark Conspiracy
Merc: 2000
Traveller (TNE)
Twilight: 2000
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House Rules

Character Generation

 

Description
If you want to be a lawyer, you have to go to law school, but a lot of other lines of work can benefit as well from the things a law student learns.

Entry
Undergraduate University, Education 5+ or Intelligence 5+, Homeworld Tech Level = Industrial (4)+.

Skills
The character automatically receives the following:
Admin/Legal 2
Bargain 1
Interrogation 2
Observation 1
Persuasion 2

Contacts
One academic or government. On a 1D10 roll of 9+, the contact is foreign.

Other Effects
No commissions, promotions, or special duty rolls are made. No income is received while attending law school.

Special
None.