Law Enforcement (National)

Updated:  2009-08-09

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House Rules

Associated Games/Campaigns

Dark Conspiracy
Traveller (TNE)
Twilight: 2000
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House Rules

Character Generation

 

Description

[Dark Conspiracy] The local forces do a pretty good job of policing their own neighborhoods, but to your way of thinking, their focus is a bit nearsighted.  Somebody has to keep an eye on the larger scheme of things, tracking fugitives that stay on the move, and remaining on top of problems that affect whole geographical regions.  That somebody is you.  With the state the world is in today, your hands are more than full.

Entry
Law School or Graduate University.  No prison record.

First Term
Gun Combat 2
Interaction 2
Melee 1

Perception 1

Subsequent Terms
Acrobat
Gun Combat
Heavy Weapons
Interaction
Language
Melee
Perception
Technician

All Terms
Promotion: 7+; DM +1 if Intelligence 7+

Contacts: One per term, government or criminal. On a roll of 1D10 for 8+ the contact is foreign.

Special
[DC/T2K] If more than one term is served, add +1 to Initiative.

Ranks
E1 Trainee
E2 Deputy
E3 Officer
E4 Sergeant
E5 Senior Sergeant
E6 Supervisor
O1 Detective
O2 Detective Sergeant
O3 Detective Lieutenant
O4 Detective Inspector
O5 Detective Captain
O6 Detective Chief
O7 Chief