Journalist

Updated:  2009-05-10

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House Rules

Associated Games/Campaigns

2300AD
Dark Æther
Dark Conspiracy
Space 1889
Traveller (TNE)
Twilight: 2000
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House Rules

Character Generation

 

Description

[2300AD]  Journalism has become much more sophisticated — imagers are shoulder-mounted and microphones can be very easily concealed for either cosmetic or fraudulent purposes. However, the journalist’s function remains virtually unchanged. Large broadcasting firms and foundations employ large numbers of journalists to bring in exotic news from human space.

[Dark Æther] None.

[Dark Conspiracy] Technically, the country still has a free press.  But most of the national news agencies have fallen prey to the big money of the big corps. This leaves you to fill the gap.  You work for the street-corner rag that prints all the news that fits.  Across your front pages headlines clamor about the ghost of Elvis and two-headed babies born on roller coasters.  But in between those stories are others like the one about the ritual murders in Galveston.  That one was the truth, intended to draw fire on the perpetrators, and apparently it worked because the murders stopped.  You wish you could print nothing but stories like that. But the more sensational ones serve two purposes:  First, they draw buyers, keeping you in business.  Second, they serve as camouflage to screen you from the revenge of whatever it is out there that's driving the world insane.  As long as your true stories seem accidental, you've got a chance to survive.

[Space 1889] The advance of literacy during the Victorian Era, particularly after the Education Act of 1870, fueled a growth in readership for cheap, popular literature of all kinds. The older, highly respectable press exemplified by The Times was joined by a vigorously Imperialist group of London dailies — The Standard, The Morning Post, and, especially, by "the embodiment and mouthpiece of the Imperial idea," The Daily Mail. Weekly pictorial magazines — The Illustrated London News, The Graphic, The Black and White Budget — portrayed the growth of Empire as both a divinely inspired mission and a jolly lark in the (often rather distant) countryside. Journalists became celebrities, especially the intrepid war correspondents. Archibald Forbes rode through enemy territory alone to be first with the news of the defeat of the Zulus at Ulundi in 1879 and would alternately predict trouble in the Balkans or the Belgian Coprates, "in the spring, mark my words." Bennet Burleigh rallied a broken square at Tamai in the Sudan; his "Desert Warfare," "Conquest of the Red Planet," and "Khartoum Campaign" were enormously successful. Melton Prior's impression of the "Last Stand at the Shastapsh Residency" hung over the mantelpiece in many a suburban parlor. G. W. Stevens, "the High Priest of Imperialism," never regained his health after a dose of Parhoon thorn fever and died of typhoid at Ladysmith in 1900. It was the work of these correspondents, whose purple prose made the myth of Empire so real for the man in the street, to create a popular enthusiasm for Imperial adventurism.

[Traveller (TNE)] Most worlds enjoy a nominally free press, but in many places the news services have fallen prey to big money or big government. Regardless of the boss, though, there's always a demand for exciting news and for journalists willing to go where the action is, regardless of danger.

[Twilight: 2000] None.

Entry
Undergraduate University or Charisma 7+; Homeworld tech = Industrial (4)+.

First Term
Charm 1
Determination 1
Interaction 2
Perception 2
Technician 1

Subsequent Terms
Charm
Determination
Interaction
Perception
Vehicle
Vice

All Terms
Special Assignment/Adventure: (2D6) 6+ for the following (DM+1 per subsequent term):  Crime, Explore, Language, Spacehand.

Promotion: 6+; DM +1 if Education 7+

Contacts: Three per term, criminal, government, and/or law enforcement. Roll 1D10 for 7+ for the contact to be foreign.

Special
[Dark Conspiracy]  None.

[Space 1889] None.

[Traveller (TNE)]  None.

[Twilight: 2000]  None.

Ranks