Grounds Keeper

Updated:  2010-09-20

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House Rules

Associated Games/Campaigns

Space 1889
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House Rules

Character Generation

 

Description
[Space 1889] None.

Entry
[Space 1889] Social Standing 5-; Constitution 7+.

First Term
Animal Handling 1
Explore 1
Gun Combat 1
Perception 5

Subsequent Terms
Animal Handling
Charm
Explore
Gun Combat [Pre-Industrial -, substitute Archaic Weapons]
Melee
Perception

All Terms

Special Assignment/Adventure: (2D6) 6+ for the following (DM+1 per subsequent term):  Economics, Explore, Interaction, Vice.

Promotion: 6+, DM +1 if Intelligence 7+

Contacts: One per term, business, criminal, or wealthy. On a roll of 1D10 for 8+ the contact is foreign.

Other Effects: None.

Special
[Space 1889] None.