Ganger/Tough

Search:

This free script provided by JavaScript Kit


House Rules

Associated Games/Campaigns

Dark Ęther
Dark Conspiracy
Dark Traveller
Space 1889
Traveller (TNE)
Home

>House Rules

>>Character Generation

Originally Published:  2011-01-13
Last Updated
:  2011-01-13
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

Ganger-Tough

Description
[Dark Conspiracy] You're young, you're tough, and you're slick. You're part of a family of the street, a motley collection of disaffected youths that knows the world is going to pieces and intends to party and rumble until the world's last gasp.

But lately you've been wondering if it's ever going to end. Maybe someone's manipulating things to keep everyone right on the brink but never let them go over. Maybe you and your chums ought to find out who that someone is and kick some butt.

[Traveller (TNE)] You're young, you're tough, and you're slick. You're part of a family of the street, a motley collection of society's disenfranchised and discarded. There may have been a support system for people once, but, if so, it disappeared long before your time. You know that no one's going to take care of you but you.

Entry
Charisma 3+. Social Standing 5-. Homeworld Population = Moderate+.

First Term

Skills:

Subsequent Terms

Skills:

All Terms
Special Assignment/Adventure:  (2D6) 6+ for the following:

Promotion: 6+, DM +1 if Strength 7+.

Contacts: One per term, criminal, law-enforcement, or specialist (streetwise).  On a 1D10 roll of 10, the contact is foreign.

Special

[Dark Conspiracy] When calculating starting money, use Charisma × $500 for each term as a ganger/tough.

[Traveller (TNE)] Characters may not enter this career after serving in any other career; they must start as a tough and may then continue in this career or switch to a different one. When calculating starting money, multiply by 0.1 for each term as a tough.