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All Terms
Special
Assignment/Adventure: (2D6) 7+ for the following (DM+1 per
subsequent term):
Artisan,
Crime,
Engineer,
Explore,
Medical,
Ground Tactics.
Promotion: 6+, DM +1 if
Strength 7+
Contacts: One per term,
criminal,
empathic,
military,
trader or
wealthy. On a roll of 1D10 for 6+ the contact is foreign.
Other Effects: If more that one term is served,
add +1 to Initiative.
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