Clergy

Search:

This free script provided by JavaScript Kit


House Rules

Associated Games/Campaigns

Dark Conspiracy
Space 1889
Home

>House Rules

>>Character Generation

Originally Published:  2010-08-26
Last Updated
:  2010-08-26
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

Description
[Dark Conspiracy] It seems the golden age of science as savior never came. High technology proved to be only as good as the people who wield it, and as often as not, conflicts over the raw materials it required escalated into wars. But people have to have hope. In the modem age of misery, they need more than ever to have a shoulder to lean on and an ear that listens. And they're willing to pay for the privilege. Some of those who step in to fill the gap do so for a quick and easy profit. Others are self-sacrificing saints.

[Space 1889] None.

Entry
Charisma 5+, Education 4+.

First Term
Charm 2
Determination 2
Perception 2
Social Science 1

Subsequent Terms
Charm
Determination
Human Empathy (if EMP 1+)
Perception
Social Science

All Terms
Contacts: One per term, any type. On a 1D10 roll of 10, the contact is foreign.

Special
[Dark Conspiracy]  No secondary activities are allowed during the first term as clergy.

[Space 1889] None.

Ranks