Barbarian

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House Rules

Associated Games/Campaigns

Advanced Dungeons & Dragons
Gamma World
Space 1889
Traveller
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Originally Published:  2010-09-04
Last Updated
:  2010-09-04
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

Description
[Advanced Dungeons & Dragons] None. 

[Traveller: The New Era]  Where technology has been completely swept away, humanity continues to survive by virtue of native wit and an understanding of the natural environment.

Entry
Homeworld Tech = Pre-Industrial.

First Term
Acrobat 1
Animal Handling 1
Explore 3
Melee 1
Perception 2

Subsequent Terms
Acrobat
Animal Handling
Archaic Weapons
Charm
Determination
Explore
Interaction
Melee
Perception
Personal Transport

All Terms

Special Assignment/Adventure: (2D6) 6+ for Archaic Weapons, Economics, Vessel, Crime, Vice, Artisan.

Promotion: 6+, DM +1 if Charisma 7+. If on Low Government world, DM +1 for Social Standing 8+. If on High+ Government world, automatic promotion if soc 8+.

Contacts: One barbarian per term. If a special adventure is rolled, the contact may instead be a trader.

Other Effects: +1 Social Standing per promotion. If more than one term is served, +1 to Initiative.

Special

[Advanced Dungeons & Dragons]  None.

[Traveller: The New Era] None.

Ranks
R1 Laborer
R2 Hunter
R3 Scout
R4 Warrior
R5 Chief
R6 Elder Chief