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House Rules |
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Associated Games/Campaigns
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Description
[2300AD]
Ground military organizations are those military forces restricted to
operations on the surfaces of worlds. Ground military units give their
members training in combat, ground vehicle use, and basic survival
skills.
[Dark Æther]
None.
[Space 1889]
As a rule, the regiments of the British Army fell into two general
categories. The expensive, "fashionable" units — the Guards, most of the
cavalry, and a few select infantry regiments like the 60th Rifles and
the Gordon Highlanders — were the preserve of the wealthy and well-born;
they were often superb on parade but unready for the hard realities of
active service (the mess president of the Grenadier Guards once wrote to
his counterpart in the unfashionable Warwickshires to ask about the
availability of ice in the Sudan). The less prestigious county regiments
on foot, or the "technical services" — the artillery and engineers —
were the place for a man who wanted to get practical experience on
campaign. He might also avoid the crippling mess bills and cost of
horses and tailoring that were expected in, for example, the 11th
Hussars or the Coldstream Guards. For those inclined to the military but
without private means, the best options were the Royal Marines — life
afloat was cheap — or the Indian or Egyptian armies; besides, it was not
lineage or influence that helped a man get ahead in the Afridi hills or
the Nile frontier.
[Traveller (TNE)]
The army provides ground troops tasked with protecting the population
and resources of a world or nation. Sometimes that mission means service
on another world.
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Entry
Constitution 6+. Homeworld Tech = Industrial+.
Population = Moderate+. Atmosphere = Thin+.
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First Term
Commission:
7+, DM +1 if Education 7+, DM +1 if Intelligence 8+. If on Low
Government world, DM +2 for Social Standing 8+. If on High+ Government
world, Social Standing 8+ receives automatic commission. A commission
makes the character an officer; all other characters are enlisted.
Officers have a minimum Social Standing 5.
Skills:
Officers:
Enlisted:
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Subsequent Terms
Commission:
9+, DM +2 if Intelligence 8+, DM +2 if Charisma 8+. Officers have a
minimum Social Standing 5.
Skills:
Officers:
Enlisted:
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All Terms
Special Assignment/Adventure: (2D6)
8+ for the following:
Promotion:
6+, DM +1 if Constitution 7+. If on Low Government world, DM +1 for
Social Standing 8+. If on High+ Government world, Social Standing 8+
receives automatic promotion.
Contacts: One per
term, military.
On a roll of 1D10 for 8+ the contact is foreign.
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Special
[2300AD]
None.
[Dark Æther]
None.
[Space 1889]
Social Standing 5-6 = Officer, native regiment or technical branch.
Social Standing 7 = Officer, common regiment or technical branch.
Social Standing 8+ = Officer, fashionable infantry or cavalry
regiment (technical services not allowed).
[Traveller (TNE)]
None.
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Ranks
| E1 |
Private Recruit |
| E2 |
Private |
| E3 |
Private 1st Class |
| E4 |
Corporal |
| E5 |
Sergeant |
| E6 |
Staff Sergeant |
| E7 |
Sergeant 1st Class |
| E8 |
First Sergeant |
| E9 |
Sergeant Major |
| O1 |
2nd Lieutenant |
| O2 |
1st Lieutenant |
| O3 |
Captain |
| O4 |
Major |
| O5 |
Lt. Colonel |
| O6 |
Colonel |
| O7 |
Brigadier General |
| O8 |
Major General |
| O9 |
Lt. General |
| O10 |
General |
| O11 |
Field Marshal |
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