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Originally Published:  2012-01-03
Last Updated
:  2012-01-10
Original Concept:  Gerry Harris
Final Design:  Gerry Harris

 
 
 
 

Adventures
Locations
Maps & Legends
Organizations
Proto-Dimensions

Adventures
One of Our Dinosaurs is Missing
Ravenloft

Sturmgeshütz und Sorcery
Wizards War

Locations
Camp Bailey
Scaleyville

Maps & Legends

Organizations
Daughters of Isis, The
House of Galen, The
Order, The
Spectral Eliminators
Torchwood Institute

Proto-Dimensions

Fragmentary Proto-Dimensions:  The fragmentary proto-dimensions are the most unnatural of proto-dimensions, and are in some sense proto-proto-dimensions.  They are often quite small and always very strange.  At best, the goings on in a fragmentary proto-dimension defy most or all physical laws.  Fragmentary proto-dimensions are the easiest to describe, and can usually be summed up in a few sentences.  The elemental proto-dimensions that sorcerers occasionally draw upon are, for the most part, fragmentary proto-dimensions.  Not all fragmentary proto-dimensions are reflections of the universe in an odd medium.  There are usually no native life forms in a fragmentary proto-dimension, but occasionally they are populated by life forms of an elemental nature, or creatures that have been transplanted there from other proto-dimensions and have managed to survive.

Pocket Proto-Dimensions:  The pocket proto-dimensions or closet proto-dimensions are a subset of fragmentary proto-dimensions.  These extremely small proto-dimensions are created by "pinching off" a few cubic meters of space-time, and isolating it as its own separate "bubble" in the seas of the interstices.  This can be accomplished only by extremely powerful empathic or technological powers, and is not something very many PCs can hope to accomplish.  Such pocket proto-dimensions can normally only entered from one location, usually the point from which they were originally "pinched off."  If the entrance to such a pocket proto-dimension is sealed from the outside, they make excellent "prison cells," because once the entrance is sealed, it cannot be unsealed from the inside.  Except for the entrance, such proto-dimensions are impossible to leave, even using the most powerful Dimension Walk skills (they are "infinitely sticky).  Space-time is so warped in these pocket proto-dimensions that time inside them passes very slowly (if at all).  The energy available inside them is small, as well, and such pocket proto-dimensions are usually rather chilly (temperature inside one seldom exceeds 50ºF/10ºC).  These two factors make them useful as "stasis boxes" for long-term storage (one might consider them to be a very efficient, very expensive, and very hard-to-get refrigerator).

Halflands:  Halflands are like the fragmentary proto-dimensions, but are less surreal.  They are a better simulation of reality than the fragmentary dimensions, but even so, they would never be confused with the real universe.  These sub-real qualities will remind many of scenes from their nightmares.  There are often life forms to be found in the halflands but they are virtually never sentient.  Often they are mindless killers (either living or machine).  Other times they are little more than replicas of some Earthly life form, an exact duplicate physically, but somehow inferior.

Splinterlands.  The splinterlands are consistent, permanent worlds.  They are still inferior to Earth, but are as close a simulation as can be found in the proto-dimensions.  Splinterlands are the most real of the proto-dimensions.  While other types of proto-dimensions can be thought of as little more than a weird environment, the splinterlands are usually as well developed and as complex as the Earth.  Instead of being defined by their environment only, as the other types of proto-dimension tend to be, the splinterlands are primarily defined by the events that have occurred there. 

Aeron