A Note on Alignments

Originally Published:  2011-04-09
Last Updated
2011-04-09

Search:

This free script provided by JavaScript Kit


House Rules

Associated Games/Campaigns

Advanced Dungeons & Dragons
Home

>House Rules

>>Campaigns

>>>Related Articles
 
 
 
 

GDW's House Rules, and real life, do not deal with "alignments," but rather with motivations.  There are no "Evil High Priests" because the priest doesn't believe he's evil.  Nor are orcs necessarily "Lawful Evil" because they don't consider themselves "evil." Everyone has a motivation, and while some might consider that motivation "evil," the character holding that motivation might consider his actions above board.

Motivations are more complicated than alignments, and referees will have to determine the motivations of various characters and races.  This is an adult game; the various characters are not cardboard cut-outs from some B-movie.  The referee and the players will appreciate nuanced characters with more than two-dimensions.

If you want your orcs to be antagonistic to other tribes, but on good terms with the local human population, that would be okay.  After all, orcs are intelligent enough to understand the concepts of trade, supply and demand.  There will be no temples of "Elemental Evil."  There will be temples of the Elements. 

Any critter of Low Intelligence or higher, despite its upbringing, should be able to determine his or her attitudes toward life in general, and toward other beings, regardless of his or her pre-dispositions.

In other words, if you wish to have flower-children orcs, or philanthropic dragons, feel free.  We are not either our nature or our nurture.  We (and all the NPCs in our campaigns) can chart our own courses in life.