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GDW's House Rules,
and real life, do not deal with "alignments," but rather with
motivations. There are no "Evil High Priests" because the
priest doesn't believe he's evil. Nor are orcs necessarily
"Lawful Evil" because they don't consider themselves "evil."
Everyone has a motivation, and while some might consider that
motivation "evil," the character holding that motivation might
consider his actions above board.
Motivations are more
complicated than alignments, and referees will have to determine the
motivations of various characters and races. This is an adult
game; the various characters are not cardboard cut-outs from some
B-movie. The referee and the players will appreciate nuanced
characters with more than two-dimensions.
If you want your orcs to be antagonistic to other
tribes, but on good terms with the local human population, that
would be okay. After all, orcs are intelligent enough to
understand the concepts of trade, supply and demand. There
will be no temples of "Elemental Evil." There will be temples
of the Elements.
Any critter of Low Intelligence or higher,
despite its upbringing, should be able to determine his or her
attitudes toward life in general, and toward other beings,
regardless of his or her pre-dispositions.
In other words, if you wish to have
flower-children orcs, or philanthropic dragons, feel free. We
are not either our nature or our nurture. We (and all the NPCs
in our campaigns) can chart our own courses in life.
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