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The years is AD2300 — a
future that is at the same time vastly different from the 20th century and very
much the same.
There is no world government,
for example. Individual nations still rule their own territories, and they
still fight among themselves. On the other hand, there have been no
nuclear wars since World War III, the Twilight War (during which the period
role-playing game
Twilight: 2000 is
set), and all nations agree fairly well that their homeworld cannot again be
contaminated with radioactivity. The last 300 years have seen humanity's
collective wisdom grow, at least in certain areas, allowing the world to
survive, flourish, and embrace a new age in which humans travel among the stars
and live on other worlds. An interstellar human culture is just in the
first stages of blooming.
But new crises threaten.
The savage Kafers, an alien race from beyond Arcturus, have launched a vicious
assault on one branch of human colony worlds. An underground society of
anarchists wage a war of terrorism on a second branch. And on a third,
human colonial expansion has stagnated in a dead end that scientists labor to
breach in order to open the way to strange and exotic new systems where untold
dangers may lurk. Meanwhile, throughout human space, police forces battle
incessantly with smugglers, thieves, and pirates.
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